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Learning Physics Modeling with PhysX
Master the PhysX 3 Physics Engine and learn how to program your very own physics simulation
Krishna Kumar
BIRMINGHAM - MUMBAI
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Learning Physics Modeling with PhysX Copyright © 2013 Packt Publishing
All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews. Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book. Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.
First published: October 2013
Production Reference: 1211013
Published by Packt Publishing Ltd. Livery Place 35 Livery Street Birmingham B3 2PB, UK. ISBN 978-1-84969-814-6 www.packtpub.com
Cover Image by Aniket Sawant (
[email protected])
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Credits Author
Project Coordinator
Krishna Kumar
Sherin Padayatty
Reviewers
Proofreader
Devin Kelly-Collins
Dirk Manuel
Rui Wang Indexer Hemangini Bari
Acquisition Editor Kevin Colaco
Production Coordinator Conidon Miranda
Commissioning Editor Deepika Singh
Cover Work Conidon Miranda
Technical Editors Rosmy George Jinesh Kampani Shruti Rawool Aman Preet Singh Copy Editors Mradula Hegde Kirti Pai Alfida Paiva Adithi Shetty Laxmi Subramanian
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About the Author Krishna Kumar is a Graphics and Game Programmer. He completed his Bachelor
of Engineering in Computer Science in 2010. Since then, he has been working in the field of graphics, game programming, 3D interactive applications, and virtual reality. He feeds on the advancement of graphics and game technologies. In his free time he learns new things or plays FPS games such as Crysis, Far Cry, and COD. He also maintains a website at www.gfxguru.org, which is dedicated to graphics and game programming. I would like to thank my parents for tolerating me since my birth, giving me opportunities, and making me look at the world