Learning Physics Modeling With Physx: Master The Physx 3 Physics Engine And Learn How To Program Your Very Own Physics Simulation

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E-Book Overview

In this day and age, physics engines play a very critical role in the success of a sophisticated game. PhysX is a state-of-the-art cross-platform physics engine widely used by top game studios and developers. It contains all the physics-related components you will need and exploits the parallel-processing capability of modern GPUs as well as multi-core CPUs to make a game as physically-realistic as possible. This book will help you to program and simulate games by using PhysX 3. Learning Physics Modeling with PhysX helps you to master physics simulation using the PhysX Physics Engine from scratch. This is useful not only for game developers, but also for developers making virtual walkthroughs or training and other simulation applications. It will cover all the essential features of PhysX 3 with easy-to-understand code snippets and examples to help you learn quickly and efficiently.

E-Book Content

www.it-ebooks.info Learning Physics Modeling with PhysX Master the PhysX 3 Physics Engine and learn how to program your very own physics simulation Krishna Kumar BIRMINGHAM - MUMBAI www.it-ebooks.info Learning Physics Modeling with PhysX Copyright © 2013 Packt Publishing All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews. Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book. Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information. First published: October 2013 Production Reference: 1211013 Published by Packt Publishing Ltd. Livery Place 35 Livery Street Birmingham B3 2PB, UK. ISBN 978-1-84969-814-6 www.packtpub.com Cover Image by Aniket Sawant ([email protected]) [ FM-2 ] www.it-ebooks.info Credits Author Project Coordinator Krishna Kumar Sherin Padayatty Reviewers Proofreader Devin Kelly-Collins Dirk Manuel Rui Wang Indexer Hemangini Bari Acquisition Editor Kevin Colaco Production Coordinator Conidon Miranda Commissioning Editor Deepika Singh Cover Work Conidon Miranda Technical Editors Rosmy George Jinesh Kampani Shruti Rawool Aman Preet Singh Copy Editors Mradula Hegde Kirti Pai Alfida Paiva Adithi Shetty Laxmi Subramanian [ FM-3 ] www.it-ebooks.info About the Author Krishna Kumar is a Graphics and Game Programmer. He completed his Bachelor of Engineering in Computer Science in 2010. Since then, he has been working in the field of graphics, game programming, 3D interactive applications, and virtual reality. He feeds on the advancement of graphics and game technologies. In his free time he learns new things or plays FPS games such as Crysis, Far Cry, and COD. He also maintains a website at www.gfxguru.org, which is dedicated to graphics and game programming. I would like to thank my parents for tolerating me since my birth, giving me opportunities, and making me look at the world