Virtual, Augmented And Mixed Reality. Applications Of Virtual And Augmented Reality: 6th International Conference, Vamr 2014, Held As Part Of Hci International 2014, Heraklion, Crete, Greece, June 22-27, 2014, Proceedings, Part Ii

E-Book Overview

The two-volume set LNCS 8525-8526 constitutes the refereed proceedings of the 6th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2014, held as part of the 16th International Conference on Human-Computer Interaction, HCI 2014, in Heraklion, Crete, Greece, in June 2014, jointly with 13 other thematically similar conferences. The total of 1476 papers and 220 posters presented at the HCII 2014 conferences were carefully reviewed and selected from 4766 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 82 contributions included in the VAMR proceedings were carefully reviewed and selected for inclusion in this two-volume set. The 43 papers included in this volume are organized in the following topical sections: VAMR in education and cultural heritage; games and entertainment; medical, health and rehabilitation applications; industrial, safety and military applications.


E-Book Information

  • Series: Lecture Notes in Computer Science 8526 Information Systems and Applications, incl. Internet/Web, and HCI

  • Year: 2,014

  • Edition: 1

  • Pages: 480

  • Pages In File: 497

  • Language: English

  • Identifier: 978-3-319-07463-4,978-3-319-07464-1

  • Doi: 10.1007/978-3-319-07464-1

  • Org File Size: 42,661,797

  • Extension: pdf

  • Tags: User Interfaces and Human Computer Interaction Media Design Computers and Society Artificial Intelligence (incl. Robotics) Computer Applications

  • Toc: Front Matter....Pages - Front Matter....Pages 1-1 Touching the Past: Haptic Augmented Reality for Museum Artefacts....Pages 3-14 Augmented and Geo-Located Information in an Architectural Education Framework....Pages 15-26 The Didactical Design of Virtual Reality Based Learning Environments for Maintenance Technicians....Pages 27-38 Bridging the Gap between Students and Laboratory Experiments....Pages 39-50 Applying Saliency-Based Region of Interest Detection in Developing a Collaborative Active Learning System with Augmented Reality....Pages 51-62 A 3D Virtual Learning System for STEM Education....Pages 63-72 Visible Breadboard: System for Dynamic, Programmable, and Tangible Circuit Prototyping with Visible Electricity....Pages 73-84 The Application of Augmented Reality for Reanimating Cultural Heritage....Pages 85-95 Training to Improve Spatial Orientation in Engineering Students Using Virtual Environments....Pages 96-104 Staging Choreographies for Team Training in Multiple Virtual Worlds Based on Ontologies and Alignments....Pages 105-115 “Make Your Own Planet”: Workshop for Digital Expression and Physical Creation....Pages 116-123 Usability Evaluation of Virtual Museums’ Interfaces Visualization Tec

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