Computers In The Human Interaction Loop

E-Book Overview

Computers in the Human Interaction Loop (CHIL) explores a new look at human interfaces, where computers become participants among humans interacting with humans, as opposed to a rigid human-machine interaction dialog. To do so, computers must become perceptually aware and learn to provide services proactively and unobtrusively based on an implicit understanding of human needs.

The book integrates a wide range of research topics that represent key elements of this vision including audio-visual perceptual components for such environments; the design, implementation and analysis of novel proactive perceptive services supporting humans; the development of software architectures, ontologies and tools necessary for building such environments and services, as well as approaches for the evaluation of such technologies and services.

Divided into five parts: Introduction, Perceptual Technologies, Services, Software Infrastructure, and an Outlook Beyond, the book is based on research carried out by the CHIL Consortium (Computers in the Human Interaction Loop). Based on the premise that machines need to understand the human context and human activities better, the focus is on how machines need to recognize, understand, adapt to and learn from human interests, activities, goals and aspirations, rather than humans having to adapt to machines.

Those working in areas such as ambient intelligence, perceptual user interfaces, human-centred computing systems, and other areas of pervasive computing will find this a very valuable reference source.


E-Book Content

Human–Computer Interaction Series Editors-in-chief John Karat IBM Thomas J. Watson Research Center (USA) Jean Vanderdonckt Universit´e catholique de Louvain (Belgium) Editorial Board Gregory Abowd, Georgia Institute of Technology (USA) Ga¨elle Calvary, LIG-University of Grenoble 1 (France) John Carroll, School of Information Sciences & Technology, Penn State University (USA) Gilbert Cockton, University of Sunderland (UK) Mary Czerwinski, Microsoft Research (USA) Steven Feiner, Columbia University (USA) Elizabeth Furtado, University of Fortaleza (Brazil) Kristina H¨oo¨ k, SICS (Sweden) Robert Jacob, Tufts University (USA) Robin Jeffries, Google (USA) Peter Johnson, University of Bath (UK) Kumiyo Nakakoji, University of Tokyo (Japan) Philippe Palanque, Universit´e Paul Sabatier (France) Oscar Pastor, University of Valencia (Spain) Fabio Patern`o, ISTI-CNR (Italy) Costin Pribeanu, National Institute for Research & Development in Informatics (Romania) Marilyn Salzman, Salzman Consulting (USA) Chris Schmandt, Massachusetts Institute of Technology (USA) Markus Stolze, IBM Z¨urich (Switzerland) Gerd Szwillus, Universit¨at Paderborn (Germany) Manfred Tscheligi, University of Salzburg (Austria) Gerrit van der Veer, University of Twente (The Netherlands) Shumin Zhai, IBM Almaden Research Center (USA) Human–Computer Interaction is a multidisciplinary field focused on human aspects of the development of computer technology. As computer-based technology becomes increasingly pervasive – not just in developed countries, but worldwide – the need to take a humancentered approach in the design and development of this technology becomes ever more important. For roughly 30 years now, researchers and practitioners in computational and behavioral sciences have worked to identify theory and practice that influences the direction of these technologies, and this diverse work makes up the field of human–computer interaction. Broadly speaking, it includes the study of what technology might be able to do for people and how people might interact with the technology. In this series, we present work which advances the science and technology of developing systems which are both effective and satisfying for people in a wide variety of contexts. The human–computer interaction
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