E-Book Overview
This book is the third collection of articles originally published in the IEEE Computer Graphics and Applications journal. All of these articles, of course, have something to do with computer graphics. The first four were originally written at Caltech and describe how I drew planets for the JPL flyby movies. The rest of them were written after I came to Microsoft Research and cover a pretty wide range of topics, from assembly language optimization for parallel processors (Chapter 7) through exotic usage of C++ template instantiation (Chapter 18) to theoretical mathematics (Chapter 20). There should be something in here for everyone.
E-Book Content
J I M B L I N NÕ S C O R N E R NOTATION, NOTATION, NOTATION
The Morgan Kaufmann Series in Computer Graphics and Geometric Modeling series editor: brian a. barsky, university of california, berkeley Jim Blinn’s Corner: Notation, Notation, Notation Jim Blinn Texturing & Modeling: A Procedural Approach, third edition David S. Ebert, F. Kenton Musgrave, Darwyn Peachey, Ken Perlin, and Steven Worley Geometry Tools for Computer Graphics Philip Schneider and David Eberly Understanding Virtual Reality William Sherman and Alan Craig Level of Detail for 3D Graphics: Application and Theory David Luebke, Martin Reddy, Jonathan D. Cohen, Amitabh Varshney, Benjamin Watson, and Robert Huebner Digital Video and HDTV Algorithms and Interfaces Charles Poynton Pyramid Algorithms: A Dynamic Programming Approach to Curves and Surfaces for Geometric Modeling Ron Goldman Non-Photorealistic Computer Graphics: Modeling, Rendering, and Animation Thomas Strothotte and Stefan Schlechtweg Curves and Surfaces for CAGD: A Practical Guide, fifth edition Gerald Farin Subdivision Methods for Geometric Design: A Constructive Approach Joe Warren and Henrik Weimer Computer Animation: Algorithms and Techniques Rick Parent The Computer Animator’s Technical Hand