Isometric Game Programming With Directx 7.0

E-Book Overview

Isometric game programming is an alternative to 3D programming, which is much more math intensive. However, isometric games often can achieve the same level of graphical aesthetics as 3D games. Isometric game development is great for real-time strategy games similar to Sim City 3000, Caesars III, and Age of Empires. Isometric Game Programming with DirectX 7.0 is a comprehensive book that is ideal for any serious game developer as well as any of the 250,000 game hobbyists worldwide. Readers will find valuable information on how to create and develop games using hexagonal images. This book will be most useful to game developers who are not new to programming, but are possibly new to DirectX. Series editor André LaMothe has published numerous magazine articles and is an international best-selling author with over six game programming and 3D graphics titles to his credit. He has been active in the computing industry for more than twenty years, during which he created one of the world's first commercially available virtual reality games, CyberGate. André is also the founder and CEO of Xtreme Games LLC.

E-Book Content

TeamLRN ISOMETRIC GAME PROGRAMMING WITH DIRECTX 7.0 TeamLRN Check the Web for Updates: To check for updates or corrections relevant to this book and/or CD-ROM visit our updates page on the Web at http://www.prima-tech.com/updates. Send Us Your Comments: To comment on this book or any other PRIMA TECH title, visit our reader response page on the Web at http://www.prima-tech.com/comments. How to Order: For information on quantity discounts, contact the publisher: Prima Publishing, P.O. Box 1260BK, Rocklin, CA 95677-1260; (916) 787-7000. On your letterhead, include information concerning the intended use of the books and the number of books you want to purchase. ISOMETRIC GAME PROGRAMMING WITH DIRE
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