E-Book Overview
At the time of Christ, a legendary culture was on the rise in northern Europe. Two millenia later they would be remembered for their reverence of nature, their treatment of women, and their courage in battle. Had they been allowed to expand and grow, they might have had their own Golden Age, and Western culture might be very different today. Instead, they met the Romans, who eventually conquered them all. This magnificent people was the Celts, and this is their story.
This volume explores their culture. Find out who they were, what they held holy, the monsters they fought - both real and mythical - why they battled each other, and what gave them joy. In addition to providing tons of detailed material on the Celts, this book allows you to bring them into your d20 campaign. A host of new Character Classes, Feats, Skills, and other special new rules, makes this the definitive book on fantasy role-playing in the Celtic Age.
Origins Award Winner - Best Role-Playing Game Supplement 2002!
E-Book Content
Celtic Age
Roleplaying the Myths, Heroes and Monsters of the Celts Requires the use of the Dungeons and Dragons® Player’s Handbook® Third Edition, published by Wizards of the Coast®
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‘D20 System’ and the ‘D20 System’ logo are Trademarks owned by Wizards of the Coast and are used according to the terms of the D20 System License version 2.0. A copy of this License can be found at www.wizards.com. The Open Game Content in this book includes game rules, character and creature statistics, and similar material using the D20 system. This content is denoted by its placement in
bordered-style sidebars and by text highlighted in bold italic type within the main body of the text. In addition, all material in Chapters 9 and 10 is also considered Open Game Content. The remaining material, including that in
bordered-style sidebars and the presentation of this book as a complete work is designated Product Identity. With the exception of the Open Game Content, reproduction of this work without the written permission of the Copyright Holder is a violation of copyright law and is expressly forbidden. This is a work of fiction. Any resemblance to actual persons living or dead less than 1,500 years is purely coincidental.
Avalanche Press Ltd. P.O. Box 4775,Virginia Beach,VA 23454 USA 1-800-564-9008 • www.AvalanchePress.com Copyright © 2002 Avalanche Press LTD. All rights reserved. ISBN 1-932091-04-1 Printed in the United States of America. First Printing, 2002.
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Table of Contents Chapter 3: Celtic Society
Introduction Chapter 1: Celts in History Pre-Historic Times Celtic Invasions The Great Invasion Vae Victus Caesar’s Gallic War 58 BC: The First Battles 57 BC: The Belgic Challenge 56 BC: War at Sea 55 BC: To Britannia 54 BC: Back to Britannia 53 BC: Widespread Revolt 52 BC: Gaul Finds a Hero Gaul under Roman Rule Roman Britain I, Claudius Hell Hath No Fury
Chapter 2: The Celtic World Toga-Wearing Gaul Celtiberia Galatians The Province Long-Haired Gaul Noricum Albion Eiren
An Early Proletariat The Rising Middle Class The Warrior Class The Priestly Classes Druid Vates Banfáith Prestige Chiefs and Clientage Status Symbols Economics Currency Precious Metals Other Valuables Trade and Travel
6 7 7 8 8 9 10 10 11 12 13 14 14 15 17 19 19 20
Chapter 4: Celtic Life Architecture Forts and Homes Building the City Personal Habits Grooming Clothing The Celtic Body Food Play Time Fidchell Brandub Hurley
23 23 24 25 27 28 29 30 33
35 35 36 37 37 38 39 39 40 40 43 45 45 46 47 47 51 51 51 53 55 55 56 57 58 60 61 61 61
Chapter 5: Celts at War
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Drinking and Fighting – A Celtic Tradition Cattle Raids
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