3ds Max 7 Bible

E-Book Overview

* Packed with expert advice, timesaving tips, and more than 150 step-by-step tutorials, this book is a must for anyone who wants to master this complex, expensive software package * Offers full coverage of new software features and enhancements and shows users how to master everything from the Particle Flow interface and architectural objects and materials to Shockwave 3D Export and VertexPaint features * The companion CD-ROMs include a demo version of the new 3ds max, tutorial files, 3D models, bonus plug-ins, and more * 3ds max is used to create approximately eighty percent of the top video games-including Grand Theft Auto 3-and is extensively employed for special effects in movies such as The Matrix Reloaded

E-Book Content

579711 Cover.qxp 1/25/05 1:01 PM Page 1 Perfect Bind • Trim: 7 3/8 x 9 1/4 • • 4 color process • Yellow prints 110y 15m • + spot varnish (see spot varnish pdf) • Matte laminate If 3ds max 7 can do it, you can do it too . . . Inside, you’ll find complete coverage of 3ds max 7 • Use the special Quick Start tutorial chapter to create your first 3D animation project right away • Explore new modeling features, including the Edit Poly modifier and new Skin Wrap and Skin Morph modifiers • Add details to low-polygon models with Max’s new normal mapping feature • Discover how the new Deformation Paintbrush features can push and pull mesh objects to add smooth details • Animate characters and crowds with the integrated Character Studio features Animate a friendly space alien Use the Physique modifier to create realistic characters Bonus CD-ROM included! Features a diverse selection of 3D models just right for your own projects, the Max files for every tutorial, and a searchable PDF version of the book with all sample figures in full color MURDOCK www.wiley.com/compbooks/ System Requirements: Please see the “About the CD-ROM” Appendix for details and complete system requirements. $49.99 USA $64.99 Canada £31.99 UK Reader Level: Shelving Category: Beginning to Advanced Computer Graphics/Design ISBN 0-7645-7971-1 *85 5 -IJHDHd C O M P R E H E N S I V E ® • Learn from tutorials that teach you key concepts in ten steps or less and provide figure examples to study and compare 100% 3ds max 7 “Max” is a powerhouse of impressive features, and whether you’re a seasoned pro or just starting out, you’ll find version 7 exciting, challenging, and a lot of fun. This book is packed with everything you need to create professional-quality animations with Max. It covers every feature, with special emphasis on features new to this version. Best of all, it teaches you to use this versatile software in a context designed to spark your creativity, with full color examples of 3ds max creations that will inspire you. ,!7IA7G4-fhjhbe!:p;o;t;T;T Bible 3D models and more on CD-ROM 100% ONE HUNDRED PERCENT COMPREHENSIVE AUTHORITATIVE WHAT YOU NEED “Kelly has gone above and beyond to deliver his finest 3ds max Bible yet. Loaded with detailed explanations and tutorials, the 3ds max 7 Bible is a must-have for hobbyists and professional CG artists alike.” — Richard Rosenman, Digital Animation Director ONE HUNDRED PERCENT Build detailed models using meshes, polys, patches, NURBS, and mesh painting Animate complex characters easily with Max’s integrated Character Studio features Render 3D scenes using radiosity, raytracing, and the advanced mental ray rendering engine 3ds max 7 ® BONUS CD-ROM Includes a selection of 3D models you can use in your own projects, plus a searchable, full-color PDF version of the book Kelly L. Murdock 3ds max 7 Bible ® Kelly
You might also like

High Performance Data Mining
Authors: Guo , Grossman. (eds.)    203    0


Algorithms For Programmers: Ideas And Source Code
Authors: Arndt J.    244    0


Scientific Visualization: The Visual Extraction Of Knowledge From Data
Authors: Georges-Pierre Bonneau , Thomas Ertl , Gregory M. Nielson    140    0


3d Structure From Images — Smile 2000: Second European Workshop On 3d Structure From Multiple Images Of Large-scale Environments Dublin, Irleand, July 1–2, 2000 Revised Papers
Authors: Paul Debevec (auth.) , Marc Pollefeys , Luc Van Gool , Andrew Zisserman , Andrew Fitzgibbon (eds.)    139    0


Digital Image Processing: Piks Scientific Inside
Authors: William K. Pratt    151    0


Statistical Pattern Recognition
Authors: Andrew R. Webb    137    0


Algorithms For Computational Linguistics
Authors: Striegnitz K. , et al.    178    0


Linear Programming: Introduction
Authors: Dantzig G. , Thapa M.    195    0


Algorithmic Game Theory
Authors: Noam Nisan , Tim Roughgarden , Eva Tardos , Vijay V. Vazirani    169    0


Linear Programming: Foundations And Extensions
Authors: Robert Vanderbei    128    0