E-Book Overview
I would recommend this book to anyone who is looking to take their Flash skills to the next level, that is grasping the fundamentals of Actionscript and how to formulate and execute code based solutions for interactive games. I came to this book using Flash MX only on a visual basis, adding basic interactivity only with Flash's preset commands. I can honestly say that now I have a firm grasp of the Actionscript basics (Variables, Conditions, Loops), and even tackled collision detection in the later sections. The text is clear and concise, and the accompanying CD compliments this, containing the completed projects for you to disect and see the code in action for yourself as you read the book. Used together with a Flash MX reference book, it is definitely possible to gain enough knowledge from this book to put together your own games, and as this was my original reason for buying it, would say that it was money well spent.
E-Book Content
Flash MX Games
Thanks to Pam
Flash MX Games ActionScript for artists
Nik Lever
Focal Press An imprint of Elsevier Science Linacre House, Jordan Hill, Oxford OX2 8DP 200 Wheeler Road, Burlington MA 01803 First published 2003 Copyright © 2003, Nik Lever. All rights reserved The right of Nik Lever to be identified as the author of this work has been asserted in accordance with the Copyright, Designs and Patents Act 1988 No part of this publication may be reproduced in any material form (including photocopying or storing in any medium by electronic means and whether or not transiently or incidentally to some other use of this publication) without the written permission of the copyright holder except in accordance with the provisions of the Copyright, Designs and Patents Act 1988 or under the terms of a licence issued by the Copyright Licensing Agency Ltd, 90 Tottenham Court Road, London, England W1T 4LP. Applic