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Batsford (September 1, 2004), 176 pages
With this fun and educational collection, chess mavens of all levels—from novices upwards—can develop their recognition of tactical combinations and improve their game. In more than 400 puzzles, an international chess master and coach uses his teaching skill and experience to present a variety of positions; players have to find the right way to deliver a winner in one, two, or more moves. The puzzles will provide hours of enjoyment, and at the end everyone who takes on the challenge will end up a better player for it.
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FIND THE WINNING MOVE GARY LANE
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Find the Winning Move
Gary Lane
First published in 2004 C Gary Lane 2004 ISBN 0 7 1 34 8871 9 British Library Cataloguing-in-Publication Data. A catalogue record for this book is available from the British Library. All rights reserved. No part ofthis book may be reproduced, by any means, without prior pcnnission of the publisher. Printed in Great Britain by Creative Print and Design (Wales), Ebbw Vale for the publishers, B.T. Batsfoul Ltd, The Chrysalis Building Bramley Road, London, WIO 6SP
An imprint of
dirysalf Books Group
Distributed in the United States and Canada by Sterling Publishing Co., 387 Park Avenue South, New York, NY 10016, USA
A BATSFORD CHESS BOOK
Contents Page Introduction Winning in Two Moves More Two Move Wins Winning Combinations in Three Moves or More
4 Hall ofFame White to Play and Lose Black
to Play aod Lose
Knight Moves The Lady Vanishes Smash the Defence
10 Essential Endings 11 Classic Games
12 Chaaing the King
13 Opening Surprises
14 Fantastic Moves 15 Tough Puzzles 16 The Top 30
17
25
37
43
53
64
75 84
95
I 06
121 132 145
155
165
For the GUlesp;e fam;/y - Marcel, Katrina, Lach/an and Scott
With thanks to Ashley Si/son and Fran9oise Mertens for the;r help in providing material for the book.
Introduction Looking at a wide variety of chess puzzles will greatly increase your knowledge of tactical tricks and traps which will then come naturally io you when playing your own games. It has been proved time and again that a heightened awareness of the possibility of a combination in any given position will make it far easier for you to identify and execute a winning idea. You will find plenty of fantastic and entertaining moves in this book but more importantly these are also practical stepping stones to victory.
The HomerD.Howcll game shows a typical situation where Black is defending an awkward position and apparently just about holding his ground. However, White saw a tactic starting with 1 :e6 when 1 ...'lffB 2 lheB! 1lli:e8 3 .tc6 suddenly forced Black to resign as he will end up losing a piece. Naturally a threat of checkmate may also be serious enough for a player to have to sUITeDder material and this area of the game is equally well covered in the book.
The success of my first quiz book
Find the Checkmate has prompted
me to write this companion volume with over 400 puzzles and enough hints to help those who cannot always spot the winning move. The basic difference is that here I also give positions where someone wins a piece or other material rather than just delivering checkmate:
Brynell-Hebden Oslo 2004
Horner�D.Howell Blackpool 2003
Endings too can provide many smprising tactical opportunities. In this particular case, Black wins quickly by l ...:B+ 2 lilgs llr6 when to avert 3 . . . J:h6 mate he must play 3 �e4 allowing 3 ... :Jt6+ 4 � ICitJ+ and White's rook will have to leave the board.
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