Digital Games and Learning
Also available from Continuum Homo Zappiens, Wim Veen & Ben Vrakking Education and Technology, Neil Selwyn Educational Potential of Computer Games, Simon Egenfeldt-Nielsen New Technology and Education, Anthony Edwards
Digital Games and Learning Edited by
Sara de Freitas and Paul Maharg
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Continuum International Publishing Group The Tower Building 80 Maiden Lane 11 York Road Suite 704 London SE1 7NX New York, NY 10038 www.continuumbooks.com © Sara de Freitas, Paul Maharg and Contributors 2011 All rights reserved. No part of this publication may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying, recording, or any information storage or retrieval system, without prior permission in writing from the publishers. Sara de Freitas, Paul Maharg and Contributors have asserted their right under the Copyright, Designs and Patents Act, 1988, to be identified as Author of this work. British Library Cataloguing-in-Publication Data A catalogue record for this book is available from the British Library. ISBN: 978-1-4411-9870-9 (paperback) 978-0-8264-2137-1 (hardcover) Library of Congress Cataloging-in-Publication Data Digital games and learning / edited by Sara de Freitas and Paul Maharg. p. cm. Includes bibliographical references. ISBN: 978-0-8264-2137-1 (hardback) ISBN: 978-1-4411-9870-9 (pbk.) 1. Education–Computer-assisted instruction. 2. Computer games. 3. Educational games. I. Freitas, Sara de. II. Maharg, Paul. III. Title. LB1029.G3D535 2010 371.33'70285–dc22 2010023569
Typeset by Newgen Imaging Systems Pvt Ltd, Chennai, India Printed and bound in India by Replika Press Pvt Ltd
This book is dedicated to our parents – Mary Loretta and Charles William de Freitas, Maureen and William Maharg.
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Contents Acknowledgements Notes on Contributors Foreword Henry Jenkins Introduction: Digital Games and Learning Sara de Freitas and Paul Maharg Background to the book Structure and outline of the book Transformational possibility How to use the book References
xii xiii xxiii
1 1 3 11 13 13
Part 1 THEORIA THEORETICAL POSITIONS
1 Digital Games and Learning: Modelling Learning Experiences in the Digital Age Sara de Freitas and Paul Maharg Introduction Transformational theory sets for games and professional learning Diegetic and transactional dimensions in the SIMPLE case study Conclusion References