Ethics And Game Design: Teaching Values Through Play (premier Reference Source)

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E-Book Overview

Ethics and Game Design: Teaching Values through Play is the first book in its field to challenge scholars and researchers to answer questions such as: How can game design be improved to foster ethical thinking and discourse? What are the theories and methodologies that will help us understand, model, and assess ethical thinking in games? How do we use games in classrooms and informal educational settings to support moral development? This distinguished publication approaches such questions from a multidisciplinary perspective with the ultimate goal of inspiring further interdisciplinary dialogue and research in order to continue building the ethics and games community.

E-Book Content

Ethics and Game Design: Teaching Values through Play Karen Schrier Columbia University, USA David Gibson Arizona State University, USA InformatIon scIence reference Hershey • New York Director of Editorial Content: Director of Book Publications: Acquisitions Editor: Development Editor: Typesetter: Quality control: Cover Design: Printed at: Kristin Klinger Julia Mosemann Lindsay Johnston Christine Bufton Jamie Snavely Jamie Snavely Lisa Tosheff Yurchak Printing Inc. Published in the United States of America by Information Science Reference (an imprint of IGI Global) 701 E. Chocolate Avenue Hershey PA 17033 Tel: 717-533-8845 Fax: 717-533-8661 E-mail: [email protected] Web site: http://www.igi-global.com/reference Copyright © 2010 by IGI Global. All rights reserved. No part of this publication may be reproduced, stored or distributed in any form or by any means, electronic or mechanical, including photocopying, without written permission from the publisher. Product or company names used in this set are for identification purposes only. Inclusion of the names of the products or companies does not indicate a claim of ownership by IGI Global of the trademark or registered trademark. Library of Congress Cataloging-in-Publication Data Ethics and game design : teaching values through play / Karen Schrier and David Gibson, editors. p. cm. Includes bibliographical references and index. Summary: "This book addressing an emerging field of study, ethics and games and answers how we can better design and use games to foster ethical thinking and discourse in classrooms"--Provided by publisher. ISBN 978-1-61520-845-6 (hardcover) -- ISBN 978-1-61520-846-3 (ebook) 1. Video games--Social aspects. 2. Video games-Moral and ethical aspects. 3. Video games--Design. 4. Video games--Psychological aspects. 5. Video games--Philosophy. I. Schrier, Karen. II. Gibson, David, 1950 Aug. 27- GV1469.34.S52E86 2010 794.8--dc22 2009040565 British Cataloguing in Publication Data A Cataloguing in Publication record for this book is available from the British Library. All work contributed to this book is new, previously-unpublished material. The views expressed in this book are those of the authors, but not necessarily of the publisher. Editorial Advisory Board Mia Consalvo, MIT, USA Nathaniel Croce, Cerebral Vortex Games, Canada Drew Davidson, Carnegie Mellon University, USA David Gibson, Arizona State University, USA Stephen Jacobs, Rochester Institute of Technology, USA Charles Kinzer, Columbia University, USA Karen Schrier, Columbia University, USA Jose Zagal, Depaul University, USA List of Reviewers Ben Medler Chris Parker Chris Swain Colleen Macklin Darnel Degand David Gibson David Langendoen David Simkins Debra Austin Drew Davidson Erin Hoffman Ethan Kennerly Gene Koo James Diamond Jaroslav Švelch Jennifer Groff Jon Melenson Jose Zagal Karen Schrier Lance Vikaros Marina Bers Mia Consalvo Miguel Sicart Mitu Khandaker Nathaniel Croce Neha Khetrapal Peter Rauch Rania Hodhod Ronah Harris Ross Fi