Converging Traditions In The Digital Moving Image: Architectures Of Illusion, Images Of Truth

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The world of media production is in a state of rapid transformation. In this age of the Internet, interactivity and digital broadcasting, do traditional standards of quality apply or must we identify and implement new criteria? This profile of the work of the Cambridge University Moving Image Studio (CUMIS), presents a strong argument that new developments in digital media are absolutely dependent on an understanding of traditional excellence. The book stands alone in placing equal emphasis on theoretical and practical aspects of its subject matter and avoids jargon so as to be easily understood by the general reader as well as the specialist. Chapters discuss: • animation • navigable architectural environments • moving image narrativity • questions of truth and representation • virtuality/reality • synthetic imaging • interactivity This broad analysis of current research, teaching and media production contains essential information for all those working or studying in the areas of multimedia, architecture, film and television. The book is designed as a core text for the Cambridge University 1 year MPhil Degree in Architecture and the Moving Image.

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Architectures of Illusion From Motion Pictures to Navigable Interactive Environments Edited by Maureen Thomas François Penz I First Published in Great Britain in Hardback in 2003 by Intellect Books, PO Box 862, Bristol BS99 1DE, UK First Published in USA in 2003 by Intellect Books, ISBS, 5824 N.E. Hassalo St, Portland, Oregon 97213-3644, USA Copyright ©2003 Intellect Ltd All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, electronic, mechanical, photocopying, recording, or otherwise, without written permission. Text Editor Image Editor Consulting Editor: Cover Design Copy Editor: Proofreader Maureen Thomas François Penz Robin Beecroft Martin Robertson Lisa Morris Holly Spradling A catalogue record for this book is available from the British Library Electronic ISBN 1-84150-892-6 / ISBN 1-84150-045-3 Printed and bound in Great Britain by Cromwell Press, Trowbridge II Contents Historical Note v Introduction vii Maureen Thomas Animation, Art and Digitality From Termite Terrace to Motion Painting 1 Brian Ashbee 1) 2) 3) 4) 5) The Escape from Termite Terrace A Lexicon of Babel: The Multiple Languages of Animation The Genie in the Lamp: Realism and Fantasy in the Animated Film Animation and Documentary Motion Painting 1 7 22 38 44 Beyond Digitality: Cinema, Console Games and Screen Language The Spatial Organisation of Narrative 51 Maureen Thomas 1) Console Games and Storytelling 2) Tradition and Innovation – Drama, Narrative and Narration on the Film, TV and Interactive Screen 3) Big Screen/Small Screen – Cross Fertilization Between Film and Interactive Games 4) Narrative, Narration and Engagement in Adventure Gamestories 5) Storyscapes, Storyseekers and Storymakers – Dramatic Narrative in Navigable Expressive Space 51 68 89 100 112 Architecture and the Screen from Photography to Synthetic Imaging Capturing and Building Space, Time and Motion 135 François Penz 1) 2) 3) 4) 5) Background Architects’ Perspectives on Film Film-Makers’ Perspectives on Architecture Location Shooting in City Films Toward the Digital Representation of Architecture and the City: Narrating 3D Spaces III 135 145 150 153 158 Architectures of Illusion The ‘Creative Treatment of Actuality’ Visions and Revisions in Representing Truth 165 Terence Wright 1) 2) 3) 4) 5) Theory and Practice High and Low Control The Motivation Be