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N O N- P H O T O R E A L I S T I C C O M P U T E R G R A P H I C S MODELING, RENDERING, AND ANIMATION Team LRN The Morgan Kaufmann Series in Computer Graphics and Geometric Modeling Series Editor: Brian A. Barsky, University of California, Berkeley Non-Photorealistic Computer Graphics: Modeling, Rendering, and Animation Thomas Strothotte and Stefan Schlechtweg Warping and Morphing of Graphical Objects Jonas Gomes, Lucia Darsa, Bruno Costa, and Luiz Velho Pyramid Algorithms for Curves and Surfaces: A Dynamic Programming Approach to Geometric Modeling Ron Goldman Jim Blinn’s Corner: Dirty Pixels Jim Blinn Level of Detail for 3D Graphics: Application and Theory David P. Luebke, Martin Reddy, Jonathan D. Cohen, Amitabh Varshney, Benjamin A. Watson, and Robert E. Huebner Texturing and Modeling: A Procedural Approach, Third Edition Edited by David S. Ebert, F. Kenton Musgrave, Darwyn Peachey, Ken Perlin, and Steven Worley Understanding Virtual Reality William Sherman and Alan Craig Digital Video and HDTV Algorithms & Interfaces Charles Poynton Curves and Surfaces for CAGD: A Practical Guide, Fifth Edition Gerald Farin Subdivision Methods for Geometric Design: A Constructive Approach Joe Warren and Henrik Weimer The Computer Animator’s Technical Handbook Lynn Pocock and Judson Rosebush Computer Animation: Algorithms and Techniques Rick Parent Advanced RenderMan: Creating CGI for Motion Pictures Anthony A. Apodaca and Larry Gritz Curves and Surfaces in Geometric Modeling: Theory and Algorithms Jean Gallier Andrew Glassner’s Notebook: Recreational Computer Graphics Andrew S. Glassner Team LRN Rendering with Radiance: The Art and Science of Lighting Visualization Greg Ward Larson and Rob Shakespeare Introduction to Implicit Surfaces Edited by Jules Bloomenthal Jim Blinn’s Corner: A Trip Down the Graphics Pipeline Jim Blinn Interactive C