American Revolutionary Time Machine #10

Preparing link to download Please wait... Download


E-Book Content

This book is your passport into time. Can you survive the American Revolution? Turn the page to find out. American Revolutionary by Arthur Byron Cover illustrated by Walter Martishius and Alex Nino A Byron Preiss Book Copyright @ 2001, 1984 by Byron Preiss Visual Publications “Time Machine” is a registered trademark of Byron Preiss Visual Publications, Inc. Registered in the U.S. Patent and Trademark office. Cover painting by Richard Hescox. Cover design by Alex Jay. An ipicturebooks.com ebook ipicturebooks.com 24 West 25th St., 11th fl. Y, NY 10010 The ipicturebooks World Wide Web Site Address is: http://www.ipicturebooks.com Original ISBN: 0-553-26773-6 eISBN: 1-59019-077-7 ATTENTION TIME TRAVELER! This book is your time machine. Do not read it through from beginning to end. In a moment you will receive a mission, a special task that will take you to another time period. As you face the dangers of history, the Time Machine often will give you options of where to go or what to do. This book also contains a Data Bank to tell you about the age you are going to visit. You can use this Data Bank to travel more safely through time. Or you can take your chances without reading it. It is up to you to decide. In the back of this book is a Data File. It contains hints to help you if you are not sure what choice to make. The following symbol appears next to any choices for which there is a hint in the Data File. To complete your mission as quickly as possible, you may wish to use the Data Bank and the Data File together. There is one correct end to this Time Machine mission. You must reach it or risk being stranded in time! THE FOUR RULES OF TIME TRAVEL As you begin your mission, you must observe the following rules. Time Travelers who do not follow these rules risk being stranded in time. 1. You must not kill any person or animal. 2. You must not try to change history. Do not leave anything from the future in the past. 3. You must not take anybody when you jump in time. Avoid disappearing in a way that scares people or makes them suspicious. 4. You must follow instructions given to you by the Time Machine. You must choose from the options given to you by the Time Machine. YOUR MISSION Your mission is to go back in time and discover the identity of the man who fired the first shot of the American revolution, and bring back his musket. From 1775 to 1781, the thirteen colonies on the North American continent fought a war of independence from England, then the mightiest power in the world. By the rude bridge that arched the flood, Their flag to April’s breeze unfurled, Here once the embattled farmers stood, And fired the shot heard round the world. So begins Ralph Waldo Emerson’s famous poem “Concord Hymn,” sung at the dedication of the Battle Monument in 1837. Even then, the identity of the man who fired the first shot of the war, beginning the Battle of Lexington and Concord, in April 1775, was a mystery. Your mission won’t be easy. You must not steal the musket! And none of your efforts to get the musket should change history—or you’ll be stranded in time! To activate the Time Machine, click here. TIME TRAVEL ACTIVATED. Stand by for Equipment. Click Here EQUIPMENT You will be dressed in clothes suitable for the time period in which your adventure is set. You will also be equipped with a fife— a high-pitched flute—in order to serve the colonial army, if necessary, as a musician, and not as a foot soldier. You will also have a small pouch in which to carry things. Select one of the following items to bring with you: 1. A box of raisins. 2. A knife 3. A mirror To begin your mission now, click here. To learn more about the time to which you will be traveling, click here. DATA BANK TIMELINE December 14, 1774—New Hampshire patriots led