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THE CODEX Tim Dugger & Heike A. Kubasch Iron Crown Enterprises 2006 1 ™ CREDITS Authors: Tim Dugger, Heike A. Kubasch; Editors: Heike A. Kubasch, Tim Dugger; ICE Staff— President: Heike A. Kubasch; Cover Art: Jason Engle; CEO: Bruce Neidlinger; Interior Art: Peter Bergting, Joel Biske, Dan Frazier, Craig Henderson, Mike Jackson, Jeff Laubenstein, Pat Ann Lewis, Jennifer Meyer, Cara Mitten, Colin Throm; Keirston Vande Kraats, Keiran Yanner; Editing, Development, & Production Staff: Heike A. Kubasch, Bruce Neidlinger, Tim Dugger, Lori Dugger, Sherry Robinson; Web Mistress: Monica L. Wilson; Corporate Mascots: Gandalf T. Cat, Rajah T. Cat, Phoebe T. Cat, Matsi T. Cat, Ember T. Cat; Art Direction: Jeff Laubenstein; Pagemaking: Sherry Robinson; ICE Cheering Section & Moral Support: Karl & Helga Kubasch, John Seal, Claudia, Alexandra & Annie Aulum, Elke Lübbert, Inge Bendfeldt, Peggy, Christoph & Helen Bendfeldt, Judy & Hasmukh Shah, John Ross, Brad Williams, Brent Knorr, Jonathan Dale, Mario Butter, the Guild Companion (www.guildcompanion.com), and all ICE fans everywhere: Thanks for keeping the faith! Proofreading: Monica L. Wilson; Dedicated to: Annie Copyright © 2006 by Aurigas Aldeberon LLC. All rights reserved. No reproductions without permission. Produced and distributed by Mjolnir LLC, dba Iron Crown Enterprises 112 Goodman St, Charlottesville, Virginia, 22902. Stock #3007 ISBN 1-55806-616-0 2 TABLE OF CONTENTS Binder (FoO) ........................................ 10 Magineer ............................................... 11 Magus (FoO) ........................................ 11 Home Away From Home: The Friends of Otto and the Adventuring Mage ... 12 PROFESSIONS .................................................. 4 Adventurer ................................................... 4 Mystic........................................................... 5 Shadowblade ............................................... 5 Druids .......................................................... 6 MAGIC & CAMPAIGN SETTING ...................... 14 TALENTS & SPECIAL ABILITIES ......................... 7 Magic & Civil Engineering ....................... 14 Magic in Daily Life .................................... 14 Enhanced Vision ......................................... 7 Influence Animals (Lesser) ......................... 7 Influence Animals (Greater) ....................... 7 Influence Animals (Master) ........................ 7 Increase Animal Influence .......................... 7 Influence Animals ....................................... 8 NEW SPELLS ................................................ 16 Spell Descriptions ..................................... 16 Anonymous Spell* .................................... 16 Adventurer Sphere .................................... 18 Druid Sphere ............................................. 24 Mystic Circle .............................................. 36 Shadowblade Sphere ................................. 45 Additional Spells ....................................... 50 GUILD SPELLS ................................................ 9 Creating Guild Training Packages .............. 9 Designing Guild Training Packages............ 9 Sample Training Packages ......................... 10 Friends of Otto .......................................... 10 Adventuring Friend (FoO) .................. 10 ELEMENTAL FIENDS ...................................... 63 INDEX ......................................................... 64 3 Chapter One Introduction PROFESSIONS The Codex introduces 4 new professions for HARP. Each profession brings its own style and flavor to the gaming table. ADVENTURER Adven